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Baldurs gate 3 controller
Baldurs gate 3 controller




baldurs gate 3 controller baldurs gate 3 controller

All three traditions rely on the same basic techniques, diverging as the student grows more adept. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. Three traditions of monastic pursuit are com m on in the monasteries scattered across the multiverse. Spend your reaction to deflect the first ranged attack aimed at you each turn. Perfect SelfĪt 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. W hen you do so, you can’t take any other creatures with you. Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. During that time, you also have resistance to all damage but force damage. Empty Bodyīeginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. In addition, you no longer need food or water. Timeless BodyĪt 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. Diamond Soulīeginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Moreover, any creature that can understand a language can understand what you say. Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Toggle On to use your Dexterity instead of Strength for the attacks.Īt 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. EvasionĪt 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. W hen you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. Ki-Empowered Strikes, Monastic Tradition featureīeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Unarmored Defense, Martial Arts, Flurry of Blows






Baldurs gate 3 controller